Rotation Matrix:
From: | To: |
Graph rotation is a transformation that turns every point of a figure through a specified angle about a fixed point (usually the origin). It preserves the shape and size of the figure while changing its orientation.
The calculator uses the standard 2D rotation matrix:
Where:
Explanation: The matrix multiplication transforms the original coordinates to new positions while maintaining the same distance from the origin.
Details: Rotation calculations are fundamental in computer graphics, robotics, physics simulations, and engineering applications where coordinate transformations are needed.
Tips: Enter original x and y coordinates, and the rotation angle in radians. Positive angles represent counter-clockwise rotation.
Q1: How do I convert degrees to radians?
A: Multiply degrees by π/180 (approximately 0.0174533). Many calculators have a degree-to-radian conversion function.
Q2: What's the difference between clockwise and counter-clockwise rotation?
A: Counter-clockwise rotation uses positive angles in the standard rotation matrix. For clockwise rotation, use negative angles.
Q3: Can I rotate about a point other than the origin?
A: Yes, but you need to first translate the point to the origin, rotate, then translate back.
Q4: Does rotation preserve distances?
A: Yes, rotation is a rigid transformation that preserves distances between points and angles between lines.
Q5: How is this used in real-world applications?
A: Applications include computer graphics animation, satellite positioning, robotic arm movements, and 3D modeling.