Vector Cross Product Formula:
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The cross product is a binary operation on two vectors in three-dimensional space that results in another vector perpendicular to both original vectors. It has important applications in physics, engineering, and computer graphics.
The calculator uses the cross product formula:
Where:
Explanation: The result is a new vector perpendicular to both A and B, with magnitude equal to the area of the parallelogram formed by A and B.
Details: Cross products are used in calculating torque, angular momentum, surface normals in 3D graphics, and determining if two vectors are parallel.
Tips: Enter all six components (x,y,z for both vectors). The calculator will compute the resulting vector's components.
Q1: What's the difference between dot product and cross product?
A: Dot product gives a scalar quantity, while cross product gives a vector perpendicular to both input vectors.
Q2: What does a zero cross product mean?
A: A zero cross product indicates that the vectors are parallel (or at least one is zero).
Q3: Can you compute cross product in 2D?
A: In 2D, cross product is treated as a scalar (z-component of 3D cross product with z=0).
Q4: What's the right-hand rule?
A: It's a mnemonic for determining the direction of the cross product vector (point fingers along A, curl toward B, thumb points to A×B).
Q5: Is cross product commutative?
A: No, A×B = -B×A (anti-commutative).